Final Fantasy 7 Revelation director Naoki Hamaguchi has addressed concerns about open world fatigue as Square Enix develops the next chapter in its remake project. The discussion stands out because the upcoming game is being described as having a world even larger than Final Fantasy 7 Rebirth.
According to the report, Hamaguchi said the team has been careful about how players move through that larger space. The focus is not just on making the world bigger, but on giving players enough direction so exploration does not become confusing or tiring.
That approach reflects a broader issue across the games industry. Large open worlds can attract players at first, but they can also lead to burnout when maps feel crowded, repetitive, or difficult to navigate. By emphasizing guidance, Square Enix appears to be trying to keep the sense of scale while reducing the friction that sometimes comes with open-world design.
Full details on Final Fantasy 7 Revelation are still limited, but Hamaguchi's comments suggest the studio is aware of the risks that come with expanding the formula. For fans wondering how a game bigger than Rebirth will be handled, the early message is that Square Enix wants the world to feel manageable as well as ambitious.