Naoki Hamaguchi has discussed Final Fantasy 7 Revelation in a new interview that also touched on Final Fantasy 14 and the future of physical game releases. A major theme from the conversation was his support for boxed editions, with Hamaguchi indicating that physical media still represents an important part of video game culture.
He also pointed to one Final Fantasy 7 Revelation feature as a reminder of just how demanding modern game development has become. While the trimmed interview excerpt does not identify the feature in detail, Hamaguchi framed it as an example of the growing complexity involved in making large-scale games today.
The interview further widened to include Final Fantasy 14, showing that Hamaguchi’s comments were not limited to a single project. Even from the limited excerpt, the discussion appears to connect the pressures of current development with broader questions about how major Final Fantasy titles are made, released, and experienced.
Taken together, Hamaguchi’s remarks highlight two issues many players care about: the rising difficulty of building ambitious games and the ongoing value of physical media in an increasingly digital market. For fans following Final Fantasy 7 Revelation and Final Fantasy 14, the interview offers a glimpse of how he views both the technical challenges and the cultural side of the series.