The Expanse: Osiris Reborn is shaping up as a third-person action RPG that immediately draws comparisons to Mass Effect, but its progression system appears to take a different path. The key idea highlighted so far is that combat style is determined by gear rather than by locking players into a traditional class.
That approach suggests a more flexible character-building system, where equipment choices have a major impact on how fights play out. Instead of defining a role at the start and sticking to it, players appear to shape their build through the weapons and items they use, giving progression a stronger focus on loadouts and customization.
The newly shared screenshots also give another look at the game’s presentation, reinforcing its cinematic sci-fi tone and action-heavy direction. Combined with the RPG framework, that visual style helps position The Expanse: Osiris Reborn as a story-driven space adventure with a combat system built around player experimentation.
For fans of The Expanse and players watching for sci-fi RPGs with squad-based or Mass Effect-like energy, the latest details make Osiris Reborn stand out for its gear-driven progression. While many specifics are still limited, the early information points to a game that wants progression and combat identity to come from equipment choices instead of fixed classes.