Beast of Reincarnation has launched today, marking a major step outside Pokemon for developer Game Freak. The new title is being described as the studio's biggest non-Pokemon project so far, making it a notable release for players who know the company mainly for its long-running monster-catching series.

The game stands out because it pushes Game Freak into a different space than fans usually associate with the studio. Rather than building around the familiar Pokemon formula, Beast of Reincarnation is positioned as a larger, more ambitious effort that explores a darker and more action-focused style.

Based on the early description, Beast of Reincarnation blends elements from RPGs, Soulslikes, and Nier: Automata. That combination points to a game built around character progression and challenging combat, while also aiming for the kind of fast, dramatic action that has made those inspirations popular with players.

For Game Freak, the release of Beast of Reincarnation is significant because it shows the developer expanding beyond its best-known franchise with a project of a very different scale and tone. With the game available now, it arrives as one of the studio's clearest attempts yet to broaden its identity beyond Pokemon.