Hasbro’s effort to become a bigger force in video games appears to be running into problems sooner than expected. After presenting gaming as a major growth area in recent years, the company is now facing questions about whether that push can deliver on the scale it once suggested.

In 2022, Hasbro highlighted an ambitious internal gaming plan that included six new studios. One of those teams, Atomic Arcade, was attached to a major project, and the broader message was that Hasbro wanted to build more games around its well-known brands instead of relying mainly on outside partners.

The latest reporting suggests that momentum has faded. While the company had framed video games as an important part of its future entertainment strategy, the early results now look uneven, raising concerns about execution, timing, and how much investment Hasbro is willing to sustain in game development.

That matters because video games have been seen as a way for Hasbro to extend the value of its franchises beyond toys and traditional media. If the company’s internal gaming expansion is already showing signs of strain, it could force Hasbro to rethink how aggressively it wants to pursue game publishing and studio building going forward.